In Marvel Rivals, some allies use stationary powers, which have long cooldowns and may only be performed within a certain range. This implies that it is now your duty to either run to them or remain inside. Otherwise, you’re consciously squandering the damage or defense enhancements that your team’s Strategist or Vanguard has to provide. These skills can sometimes hurt the opposition, which makes it possible to lure melee fighters in and watch them suffer.
These benefits are mostly static effects that are impossible for the enemy to counter. Some of them, nevertheless, are targetable deployable abilities in Marvel Rivals. Your adversary can swiftly assault and destroy them if you are not protected. In those situations, make sure to conceal the goods in question, but ping or inform your teammates of their whereabouts. They can then fall back on them and still reap the main rewards.
What are Stationary Buffs in Marvel Rivals?

As the name suggests, allies send out fixed bonuses, which are difficult to move around in Marvel Rivals. They are either removed from the previous target, follow the caster, or have lengthy cooldowns. You might have to hunt for these boosts or rush back if you were given the Duelist.
The entire team engages in some give-and-take conversation, particularly during Quickplay or less competitive games. You could wish to describe how your buffs operate as the user. If you are the recipient, you must, in turn, be spatially aware of how your allies are attempting to assist.
In Marvel Rivals, it can be a little difficult to distinguish between enemy and allied abilities. Typically, enemy moves are red and team moves are blue. However, this isn’t always the case; some people prefer pale red, while others prefer darker red.
Many of these maneuvers also serve as enemy traps. They are frequently squandering their time and cooldowns in Marvel Rivals if they keep shooting. Use this to trick them before launching a retaliation.
How to Use the 12 Best Stationary Abilities in Marvel Rivals for Strategic Advantage
Most of the time in Marvel Rivals, just going to the buff is enough. Don’t, however, leave your cover or position yourself in an unsafe manner. However, you might be saved if you enter the magic field while Iron Fist or Wolverine is already pursuing you. The following table enumerates every Stationary ability in Marvel Rivals along with its impact:
Ability | Character | Effect |
---|---|---|
Armor Pack | Rocket Raccoon | Grants 25 Bonus Health on pick-up |
Rocket Boots | Once picked up, dash straight up by pressing jump twice | |
Healing Bubble | Jeff the Land Shark | Heal 85 value and 60% increased movement speed for 4 seconds upon pick-up |
Regeneration Domain | Loki | Heal 100 per second and 30% of damage taken for 5 seconds. All Doppelgangers will cast this at the same time. |
Guardian Shield | Invisible Woman | Heal 50 each second. Slows the enemy 30% if they walk into it |
Psionic Vortex | Slows the enemy by 50% for 4 seconds | |
Eternal Bond | Cloak and Dagger | Heal 220 per second and hurt the enemy 30 per second for a total of 10 seconds. |
Dagger Storm | Heal 55 per second for 6 seconds | |
Weather Control | Storm | Gain 8% movement speed or damage boost when within 15m of Storm. |
Plasma Globules | Black Widow | Enemies are slowed by 80% for 10 seconds if lured inside |
Bionic Spider-Nest | Peni Parker | Each drone deals 40 damage to one enemy, up to a total of 400 |
Dark Seal | Scarlet Witch | Enemies inside are stunned periodically for 0.5 seconds, up to 1.5 seconds total. |
Lightning Realm | Thor | Enemies inside take 40 damage and are slowed by 30%. Thor gains one Thorforce per target. |