In Marvel Rivals, melee attacks are a potent tactic. Using melee as a ranged Duelist or Strategist might help you eliminate annoying adversaries and save ammo. Despite being a primary melee hero, such as Magick or Black Panther, you may have a huge speed advantage because your swift melee attack may be far faster than your basic abilities. Recall that your melee strikes may be the most effective way to eliminate the enemy once they have dived.
By default, the PC’s V key or the PlayStation and Xbox consoles’ right analog stick can launch a fast melee assault. However, you can improve your performance in Marvel Rivals by changing this to a more practical controller configuration. However, strikes with longer cooldowns and higher damage are typically the most valuable. Do not unbind those by mistake when modifying for the quick melee function.
How to Use Character Melee Combos and Uncover Hidden Effects in Marvel Rivals
Most significantly, Marvel Rivals’ role and melee attacks are unrelated. Both single-hit and full-combo strikes are possible for vanguards, duelists, and strategists. While not all of them are comically accurate, NetEase appears to have matched elements of each hero’s backstory with fast melee. For instance, Mantis, a proficient martial artist on Earth-616, possesses a remarkable healer combination.
In Marvel Rivals, not every character has unique attacks when they use the melee button. When pressing V/right analog, certain melee fighters just utilize their basic ability. This includes characters like Wolverine and Thor, albeit with swift or potent strikes.
Quick Melee | Heroes | Effect |
---|---|---|
Standard melee ability | Captain America, Thor, Hulk, Spider-Man, Wolverine, Iron Fist, Black Widow (Widow’s Bite Batons) | For their melee assaults, characters lack a distinctive animation. |
Single-Hit | Bruce Banner, Dr. Strange, Magneto, Magick, Black Panther, Storm, Scarlet Witch, Black Widow (Red Room Rifle), Dagger, Jeff the Land Shark, Rocket Raccoon | Hits just once, although it can happen more quickly than it usually does. |
Two-Hits | Peni Parker, Punisher, Hela, Iron Man, Winter Soldier, Psylocke, Star-Lord, Cloak, Luna Snow, Adam Warlock | Hits just once, although it can happen more quickly than they usually does. |
Three-Hits | Venom, Groot, Moon Knight, Squirrel Girl, Namor, Mantis | Characters can hit three times before stopping. |
Deflection | Hawkeye | Has the ability to eliminate projectiles, but not instant hit-scan assaults. |
Backstab | Loki | Hits just once, although it can happen more quickly than it usually does. |
Another close-range attack could be followed by a fast melee. You can use your shotgun to hit someone and then use the two-hit knife combo to kill them as the Punisher. As Vanguard, Venom, and Groot are in the middle of the battle in Marvel Rivals, therefore they may want to employ their melee frequently.
It may also be useful to employ melee assaults to circumvent Dr. Strange’s, Magneto’s, and Captain America’s front shields. Given how near you are, you may be able to attack at an angle that completely avoids the cover or clip through the shield. This is ineffective when it comes to full-body shields, such as the one that the Hulk provided to all of his allies in Marvel Rivals.
How to Use Melee Reload Animation Canceling in Marvel Rivals
In Marvel Rivals, melee attacks are more important than most other moves, which is an intriguing feature that lets you cancel animation locks. The most noteworthy application is cutting the final two seconds of a reload animation so that you can rejoin the battle with your ammunition restored. Characters like Dr. Strange, who has a lengthy reload animation for his basic shot, benefit greatly from this.
Note: Melee attacks are another way to completely stop the reload. You can defend yourself or launch a fresh attack, but you won’t get your ammunition back. If you have run out of ammunition and Marvel Rivals has initiated the reload animation automatically, this can be helpful.
This method isn’t effective for every character in Marvel Rivals because it relies on how quickly they move and when the HUD’s ammo is refilled. Until the animation is completed, a character such as the Winter Soldier does not receive their ammunition back. Of course, having an endless supply of ammunition gives characters like Hawkeye and Peni Parker a significant advantage, so you never have to worry about that.