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Mount & Blade 2 Bannerlord Cheats & Console Commands

Mount & Blade 2 Bannerlord Cheats & Console Commands

Need some Mount & Blade 2: Bannerlord cheats to change up your game? Following the console commands can give you gold, level you up, knock out enemies, heal yourself, teleport, and more.

Apart from providing cheats & console commands which are all up to date & work properly, we’ll also guide you on how to enable Mount & Blade 2: Bannerlord cheats.

How to enable Mount & Blade 2: Bannerlord cheats?

In order to enable cheat mode, you will need to edit one file on your computer. So to enable console command mode, you need to do the following:

Once you’ve done this, launch Bannerlord, and you’ll be able to use cheats.

Combat cheats

Following are the combat cheats that you can activate in Mount & Blade 2: Bannerlord.

Character and party cheats

Movement and map cheats

Item and money cheats

There haven’t been any specific hotkey cheats to add money to your character without using a mod to give you access to the developer console, but you can load up on expensive items and sell them to vendors to make yourself rich. Following is the cheat to add gold.

To get items, simply enable the cheats and open your inventory & it will display a list of every item in the game on the left side of the screen. Just click the arrow next to any item you want & it will be moved into your inventory. Click done when you’ve got everything you want.

Console commands and codes

The major console commands are given below.

Command Effect
Console Code
Add goldcampaign.add_gold_to_hero #
Level upcampaign.add_skill_xp_to_hero
Add influence campaign.add_influence#
Add renowncampaign.add_renown_to_clan #
Add focus pointscampaign.add_focus_points_to_hero#
List all Troop IDcampaign.give_troops help

Add troops to your party
campaign.give_troops [TroopID] #
List active questscampaign.list_active_quests
Complete current questcampaign.complete_active_quest
Cancel active questcampaign.cancel_active_quest
Conceive child (if unmarried, will wed you to someone)campaign.conceive_child

For example, to add 20 Imperial archers to your party, type: campaign.give_troops imperial_archer 20

Handle player skills

player skillsConsole Code
TwoHandedcampaign.add_skill_xp_to_hero TwoHanded#
OneHandedcampaign.add_skill_xp_to_hero OneHanded#
Athleticscampaign.add_skill_xp_to_hero Athletics#
Throwingcampaign.add_skill_xp_to_hero Throwing#
Ridingcampaign.add_skill_xp_to_hero Riding#
Bowcampaign.add_skill_xp_to_hero Bow #
Polearmcampaign.add_skill_xp_to_hero Polearm# 
Crossbowcampaign.add_skill_xp_to_hero Crossbow#
Smithingcampaign.add_skill_xp_to_hero Smithing#
Roguerycampaign.add_skill_xp_to_hero Roguery#
Tacticscampaign.add_skill_xp_to_hero Tactics#
Scoutingcampaign.add_skill_xp_to_hero Scouting#
Charmcampaign.add_skill_xp_to_hero Charm#
Leadershipcampaign.add_skill_xp_to_hero Leadership#
Tradecampaign.add_skill_xp_to_hero Trade#
Stewardcampaign.add_skill_xp_to_hero Steward#
Medicinecampaign.add_skill_xp_to_hero Medicine#
Engineeringcampaign.add_skill_xp_to_hero Engineering#

Add soldiers to your party

SoldiersConsole Code
Watchmancampaign.give_troops mercenary_1#
Mercenary Guardcampaign.give_troops mercenary_2#
Mercenary Scoutcampaign.give_troops mercenary_3#
Mercenary Swordsmancampaign.give_troops mercenary_4#
Mercenary Crossbowmancampaign.give_troops mercenary_5#
Mercenary Horsemancampaign.give_troops mercenary_6#
Hired Bladecampaign.give_troops mercenary_7#
Hired Crossbowcampaign.give_troops mercenary_8#
Mercenary Cavalrycampaign.give_troops mercenary_9#
ِAserai archercampaign.give_troops aserai_master_archer#
Aserai fariscampaign.give_troops aserai_faris#
Desert bandits bosscampaign.give_troops desert_bandits_boss#
Steppe bandits bosscampaign.give_troops steppe_bandits_boss#
Sea raiders bosscampaign.give_troops sea_raiders_boss#
othersother troops id’s – you will find below

Some other commands you may need

Command EffectConsole Code
 Grants specified itemscampaign.give_item_to_main_party [ItemName] [Amount]
 Grants specified Troopscampaign.give_troops [TroopId] [Number]
Grants specified gold amount to the specified character or 1000 gold to you by defaultcampaign.add_gold_to_hero [Number] [HeroName]
Grants a specified number of focus points to a specified character or you by defaultcampaign.add_attribute_points_to_hero [Number] [HeroName]
Sets all of your character skills to a specified valuecampaign.set_all_skills_main_hero [Value]
Sets all of the specified character’s skills to a specified levelcampaign.set_skills_of_hero [Level] [HeroName]
Sets your character’s named skills to a specified valuecampaign.set_skill_main_hero [LevelValue] [SkillName]
Grants specified amount of influencecampaign.add_influence [Number] 
Sets named skills of all your companions to specified valuecampaign.set_skill_companion [LevelValue] [SkillName]
Gives a specified amount of experience to all your troops’campaign.give_troops_xp [Number]
 Grants 100 of each crafting material to the partycampaign.add_crafting_materials
Gives a specified amount of renown to the named clan, or yours by defaultcampaign.add_renown [Number] [ClanName]
Forces AI to attack specified settlementcampaign.ai_siege_settlement [HeroName] [SettlementName] 
Specified factions declare war on each other. Factions should be separated by a space but individual names should have no spaces in theircampaign.declare_war [Faction1] [Faction2] 
Self-explanatory, but maybe not ideal if you’re looking for a balanced playthroughcampaign.start_world_war
Sets progress of building project in specified town to specified levelcampaign.add_progress_to_current_building [SettlementName] [0-100]
Gives everyone the specified amount of goldcampaign.add_gold_to_all_heroes [Number]
Enables you to decide who captures who. Characters with multiple names should have them separated by an underscore(s).campaign.take_hero_prisoner [PrisonerName] [CaptorName]
 Changes specified clan’s leader to a random charactercampaign.change_clan_leader [Clan Name]
Prompts specified AI character to move in the direction of specified settlementcampaign.ai_goto_settlement [HeroName] [SettlementName]
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