On PCs and consoles, Marvel Rivals continues to crash and disconnect. NetEase’s use of Unreal Engine 5 has increased the game’s instability without appreciably enhancing the visuals. The player base is left to handle the issues, mostly for PC owners. All of the other players in the match are impacted by these problems in addition to the accident victim. The winners will probably have an exaggerated view of their abilities, and teammates will be disciplined in a variety of ways.
NetEase can alter Marvel Rivals’ gameplay and regulations, even though the match problems persist from season zero until season one. For more gamers, stability patches will at least lessen the likelihood of full-game crashes and locks. Less aggressive in-match auto-disconnects may also be beneficial. The relationships between the 12 players would have been considered stable enough if they had been paired together in the first place.
Why Unreal Engine 5 Causes Stability Issues in Marvel Rivals
Unreal Engine 5, which has only been accessible to developers since 2022, is the foundation of Marvel Rivals. Even while Epic has the newest technology, this does not necessarily guarantee that customers are prepared for the next step. Many people are gravitating toward the Marvel brand because the game is free, even if their PC isn’t the best in terms of GPU, CPU, or memory. Some may have minimum specifications, with power levels more akin to those of the PlayStation 4 and Xbox One from the preceding console generation.
- Note: Moreover, crashes in Marvel Rivals are exacerbated by the irksomely lengthy relaunch. The launcher appears when you open the game rather than the complete game loading. Following that, you are presented with a login screen, a cinematic intro, a health warning, several logos, and the shader compiler. It’s improbable that you’ll return if you were in the middle of the game.
The Marvel Rivals Steam forum has a lot of discussions about particular crashes and performance problems that are directly tied to UE5. A lot of users recommend playing in a window with borders, restricting the frame rate to 60, and enabling ultra-performance mode. This may lessen the frequency of crashes, but it won’t completely stop them.
Marvel Rivals Rejoining Rules: Why Strict Penalties Make Returning to Matches Nearly Impossible
There is a limited amount of time in Marvel Rivals to rejoin a battle before being completely removed and subject to penalties. It is still too short to actually rejoin the action, even though Quickplay is more forgiving than Competitive. When matches are canceled rather than being a 6vs5 stomp, there is also an irregularity. Usually, this is dependent on whether a player is considered AFK in the first round if they fail to deal damage or even exit spawn. Because there is no placement method, every combat is extremely unpredictable, which can make it even more annoying.
Marvel Rivals has a lot more frustration than Quickplay does. When there is a disconnect, at least an effort will be made to locate a new participant. The new players must, however, cope with the potential defeat and any issues that may arise throughout the game. For instance, soft locks and the need to restart the game may result from a match ending during a load screen.
Technical issues still have the potential to result in temporary bans, rank point losses, and other players adding you to their list of players they should avoid. It would be wonderful if Marvel Rivals could identify a genuine disconnect instead of a complete quitter, but that would be not easy to do. At least receiving rank points back for sharing a real UE5 crash report with NetEase would be a wonderful compromise, but that would require a conscientious Community Management team.
For those who quit Marvel Rivals, the rest of their team shouldn’t have to give up and concede defeat. Although there is no ideal way to handle these kinds of circumstances, it might be possible to give the departing team a wash of no point change, give the “winners” a pitiful number of additional points, and give the departing team an exceptionally punitive penalty.