Looking For infinite ammo and health while playing Resident Evil 3: Nemesis on PC, PS, or on XBOX. RE3 Nemesis is a survival horror game where you’ve to control former elite agent Jill Valentine and mercenary Carlos Oliveira as they attempt to find a vaccine and escape from a city during a viral outbreak.
As the game, itself is horror and challenging many players use cheats to speed up the game. But Hold on! Are there any cheats in Resident Evil 3? The answer is No. However PC players can download Resident Evil 3 trainers to cheat & use mods in the game. While PlayStation & XBOX playesr can use in game hacks to get advantage over enemies.
In this article, we’ve compiled a list of the best Resident Evil 3 cheats, hacks, & trainers. Moreover, we have also provided you with all the secrets tips & tricks that you can use in the game to speed it up. So, let’s take a look.
All Resident Evil 3 Nemesis Cheats, Codes, & Cheat Codes for PlayStation
As stated, there aren’t any Resident Evil 3 cheats for PS4/PS5 or PC, however, there are some secrets, tips & tricks that you can use in the game to take advantage.
You can unlock certain Resident Evil 3 Nemesis achievements on PC, PS4, and Xbox. By unlocking these achievements you’ll be able to get unlimited ammo, money, and much more. So, let’s take a look.
Resident Evil 3 Nemesis Difficulties
- Assisted: In this mode, you’ll start with an Assault Rifle, receive more ammo when combining items, and have an additional four inventory slots. Aim Assist will be on, zombies will be weaker and you’ll automatically recover a portion of your health as time goes by.
- Standard: This is the standard game mode.
- Hardcore: In this mode, enemies are stronger, ammo and other items are less available, and you’ll receive less ammo when combining items. You cannot change the difficulty in a Hardcore playthrough.
- Nightmare: This mode is unlocked after completing the game on Hardcore. In this mode, enemies deal significantly more damage and are way harder to kill. Enemies and items are placed in different areas throughout the game. You cannot change the difficulty in a Nightmare playthrough.
- Inferno: This mode is unlocked after completing the game on Nightmare. In this mode, enemies deal even more damage than in Nightmare and are even harder to kill. Auto-saving is disabled in this mode, enemies and items are in different areas, and ammo and other items are significantly more scarce.
Unlockable: The Shop Items
Item | Description | Cost (points) |
---|---|---|
Jill – S.T.A.R.S. Gear | Jill’s S.T.A.R.S. gear, as she wore during the Mansion Incident | 2000 |
Recovery Coin | Gradually regenerate health when held. Carry two to increase the effect. | 4000 |
Defense Coin | Greatly increases your defense when held. Carry two to increase the effect. | 4000 |
Assault Coin | Greatly increases your attack power when held. Cary two to increase the effect. | 4000 |
Crafting Companion | While held, increases the amount of ammo gained when crafting. | 4000 |
S.T.A.R.S. Field Combat Manual | A manual of compiled S.T.A.R.S. close-range combat knowledge. Edited by Chris Redfield. While held, physical feats such as Perfect Dodge become easier to perform. | 6400 |
Lock Pick | A specialized tool which allows a skilled user to unlock simple locks when no key is available. | 2800 |
Bolt Cutters | A tool for cutting chains, cables, and the like. | 2800 |
Hip Pouch | A small belted pouch, good for carrying more items. Will be placed in the game when purchased. Will not be available in Assisted mode, as this would exceed the maximum inventory capacity. | 4800 |
HOT DOGGER | As its name implies, this Umbrella-developed anti-bioweapon knife is used by those who like to show off. This blade can be superheated, causing the target to burst into flames. | 7200 |
Samurai Edge | 15-shot capacity 9mm handgun. It’s been customized according to Jill’s personal specifications. Excellent across the board, with exceptional accuracy and firepower. | 5600 |
RAI-DEN | An energy weapon developed by Umbrella based on airborne electrical phenomena. It possesses great stopping power, but only when targeting enemy weak points. | 12000 |
Infinite MUP Handgun | A very well balanced 16-shot 9mm handgun. Its pinpoint accuracy has led to its adoption by countless militaries. | 8000 |
Infinite CQBR Assault Rifle | A 5.56x45mm assault rifle optimized by U.B.C.S for this operation. Its short length affords great mobility, even in urban settings. | 284000 |
Infinite Rocket Launcher | A recoilless rocket launcher that fires 84mm projectiles. The piercing power of the rocket causes more damage than the explosion. | 624000 |
Unlockable: Records – Challenges, Points Earned, and Rewards
Points can be spent in The Shop in Resident Evil 3 Remake. Here’s how many points you’ll earn for completing each challenge and what reward you’ll get for completing each challenge.
Challenge Name | Challenge Description | Points Earned | Reward |
---|---|---|---|
So Long, RC | Complete all challenges | 0 | Mystery Model |
First Escape | Escape from Jill’s apartment building | 80 | Concept Art: Jill’s Room |
Somebody to Lean On | Escape from uptown Raccoon City. | 100 | Concept Art: Bar Jack |
Nemesis Down? | Defeat nemesis on the rooftop. | 120 | Concept Art: Stage 1 Nemesis A |
Escape from the City | Make it out of downtown Raccoon City. | 120 | Concept Art: Gas Station/Boutique |
The Carlos Express | Leave R.P.D. | 120 | Concept Art: Carlos |
I Don’t Feel So Good | Leave the clock tower plaza. | 140 | Model: Stage 2 Nemesis |
I Need a Hero | Withstand the zombie siege. | 160 | Concept Art: Hospital |
The Pursuer | Follow Nicholai deeper underground. | 180 | Concept Art: Creatures |
Nemesis Down!? | Defeat Stage 2 Nemesis. | 260 | Concept Art: Stage 2 Nemesis B |
Nemesis Down!!! | Defeat Stage 3 Nemesis. | 800 | Concept Art: Lab Corridors |
Basic Chemistry | Craft an item. | 160 | Concept Art: Interiors |
Gunsmith | Improve a weapon. | 150 | Concept Art: Uptown |
Get Organized | Expand your inventory. | 150 | Concept Art: Donut Shop/Diner |
Master of Sidestepping | Execute a Perfect Dodge. | 200 | Concept Art: Downtown |
The Carlos Takedown | Successfully execute Carlos’ punch ability. | 200 | Model: Marvin Branagh |
Hello, Charlie! | Destroy a Charlie doll. | 200 | Model: Charlie Doll |
Trusty Sidearm | Defeat 80 enemies with a handgun. | 1200 | Concept Art: Stories |
Gunslinger | Defeat 200 enemies with a handgun. | 5200 | Model: Female Zombie |
Close-Range Companion | Defeat 100 enemies with a shotgun. | 320 | Concept Art: Bonus Art A |
Point-Blank Professional | Defeat 130 enemies with a shotgun. | 6200 | Mystery Model |
Make Some Noise | Defeat 80 enemies with a grenade launcher. | 6200 | Mystery Model |
Grenadier | Defeat 120 enemies with a grenade launcher. | 10400 | Mystery Model |
Do You Feel Lucky? | Defeat 20 enemies with a MAG. | 6600 | Concept Art |
Well? Do Ya? | Defeat 80 enemies with a MAG. | 10400 | Mystery Model |
Suppressing Fire | Defeat 200 enemies with an assault rifle. | 3400 | Mystery Model |
Spiting Lead | Defeat 400 enemies with an assault rifle. | 8400 | Mystery Model |
Necessary Violence | Defeat 400 enemies. | 5200 | Concept Art: Bonus Art C |
Making a Dent | Defeat 800 enemies. | 8200 | Concept Art: Parking Garage/Rooftop |
Thinning the Horde | Defeat 1100 enemies. | 10400 | Concept Art: Demolition Site |
Defeat 1400 Enemies | Defeat 1400 enemies. | 10600 | Mystery Concept Art |
The One Zombies Fear | Defeat 2000 enemies. | 11000 | Mystery Concept Art |
Two For One Deal | Defeat two zombies with a single shot. | 1000 | Model: Zombie Dog |
Hats Off! | Knock the hats off of 28 zombies. | 2000 | Model: Male Zombie |
Nemesis Down | Mystery condition. | 600 | Mystery Model |
Fuggetaboutim! | Mystery condition. | 200 | Mystery Concept Art |
An Unfortunate End | Defeat zombie Brad. | 120 | Model: Brad Vickers |
Power Stones | Place all jewels in the clock tower monument. | 600 | Concept Art: Storyboards |
Electric Slide | Gather all the fuses in the warehouse within 5 minutes. | 2000 | Mystery Model |
Kendo’s Armory | Collect all weapons in the campaign. | 600 | Model: Robert Kendo |
Kendo’s Protege | Collect all weapon parts. | 300 | Mystery Model |
Bookworm | Read all story files. | 1000 | Concept Art: Lab Equipment, Model: Drain Deimos |
Goodbye, Charlie! | Destroy all Charlie dolls. | 1000 | Mystery Concept Art |
RE: Master of Unlocking | Unlock all safes, lockers, strongboxes, and pickable locks. | 0 | Concept Art: Mega Man, Model: Dario Rosso |
Escapee | Complete the game on “Assisted” or higher. | 800 | Model: Jill (Default) |
Survivor | Complete the game on “Standard” or higher. | 1000 | Model: Jill (S.T.A.R.S. Gear) |
Veteran | Complete the game on “Hardcore” or higher. | 1200 | Concept Art and a New Game Mode (Nightmare) |
Conqueror | Complete the game on “Nightmare” or higher. | 3000 | Concept Art and a New Game Mode (Inferno) |
Dominator | Complete the game on “Inferno” or higher. | 8000 | Mystery Model |
R.P.D. Material | Complete the game with an S rank on “Standard” or higher. | 3800 | Mystery Concept Art |
U.B.C.S. Material | Complete the game with an S rank on “Hardcore” or higher. | 6200 | Mystery Model |
S.T.A.R.S. Material | Complete the game with an S rank on “Nightmare” or higher. | 8000 | Mystery Model |
Jill Valentine | Mystery Condition | 0 | Mystery Model |
Amazing Work! | Complete the game with an A rank or higher. | 840 | Mystery Model |
Sensational Work! | Complete the game with an S rank. | 1200 | Concept Art: Jill |
Minimalist | Complete the game without opening the item box. | 7000 | Mystery Model |
I Might Need These Later! | Complete the game using 1 or fewer recovery items. | 7000 | Mystery Model |
Sprinter | Complete the game in under 2 hours of play time. | 7000 | Mystery Model |
Get New Weapons and Infinite Bullets in the RE3 Nemesis
Start a game in Normal Mode and every time you beat Nemesis you’ll get:
1 time: Eagle Parts A
2 times: Eagle Parts B
3 times: 3 Heath Sprays
4 times: Shotgun Parts A
5 times: Shotgun Parts B
6 times: 3 Health Sprays
Every time: Assault Rifle
If this is your second visit in the game (you finished the game and load your save) you’ll get Assault Rifle with Infinite Bullets if you have if you’ve beaten Nemesis. Use it on one of your weapons and you’ll have Infinite Ammo then.
Epilogue Files
Every time you beat the game, you will unlock a different epilogue ending for previous Resident Evil characters. There are 8 in all.
Unlockable | Unlockable |
---|---|
Beat the game 7 times. | Ada Wong |
Beat the game 3 times. | Barry Burton |
Beat the game 2 times. | Chris Redfield |
Beat the game 5 times. | Claire Redfield |
Beat the game 1 time. | Jill Valentine |
Beat the game 4 times. | Leon S. Kennedy |
Beat the game 6 times. | Sherry Birkin |
Beat the game 8 times. | Special Agent Hunk |
Alternate Outfits
Unlockable | Unlockable |
---|---|
Finish the game under the easy difficulty setting with any rank better than F to unlock, and an A rank will give 3 more costumes. | Alternate Costumes |
Epilogues
Unlockable | Unlockable |
---|---|
Finish the game under the hard difficulty setting(Getting better ratings can unlock the other epilogues) | Epilogues |
Mercenary Mode
Unlockable | Unlockable |
---|---|
Finish the game once to get mercenary mode and save the next game file. Begin your new game, pick that saved game, and then select mercenary mode. | Mercenary Mode |
Resident Evil 3 Cheats Trainer
If you’re tired of completing the missions and we know that these missions are hard to complete then you can use the Resident Evil 3 trainers to cheat in the game. There are Resident Evil 3 Trainers that give you cheat options and are quite easy to use.
After searching for different trainers online we can suggest our users use
- Download Fling Resident Evil 3 Trainers: It is another online resource to find game trainers for free. Download Fling Trainer to use +20 cheat options.
- Gamepressure Resident Evil 3 cheats trainer: Gamepressure is a reliable hub where you can find multiple game cheats and trainers. The latest trainers version offers +20 cheat options for free.